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Old Aug 17, 2007, 07:29 PM // 19:29   #1
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I don't know if GW is dying. and im not trying to beat on a dead horse, but the fact of the matter is, that "if", and I mean "IF" GWs PvP needs some more people, some more competition... Some more "ummffpp", then maybe making the PvP free to play and download for everyone would be idea.

The way I think it is, that if people download the game and play the pvp for free they will see some people who own the campaigns and see their sweet gear and stuff, and then maybe they would decide to buy the campaigns themselves?

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Old Aug 17, 2007, 07:38 PM // 19:38   #2
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That would cause more damage then good, you would be inviting trouble, besides this forum only speaks for >10% of the total community, and only >1% of the players think GW is dieing.
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Old Aug 17, 2007, 07:40 PM // 19:40   #3
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Anet could also make unlocking speed of free edition slower ... and make money on unlock packs.
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Old Aug 17, 2007, 07:42 PM // 19:42   #4
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i agree they alwasy have an option of utube or magazine to find out about the game making PvP free to all poeple will be a very bad choise why shouold some 1 who bought the compaing share the game with some 1 who didnt is like giving money away for free.
there are trials for poeple who are interested in the game for certain ammou8nt of time go to main GW web and you will see
another 1 reason not to make it free
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Old Aug 17, 2007, 07:48 PM // 19:48   #5
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Quote:
Originally Posted by Chris Blackstar
That would cause more damage then good, you would be inviting trouble, besides this forum only speaks for >10% of the total community, and only >1% of the players think GW is dieing.
Only 1% of the players think GW is dying (its more than that but according to you....) because the rest have already left.

I basically play only play pvp. I have spent $150 in order to have that right and now you want to give it away for free?

Go back to Ascalon City.
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Old Aug 17, 2007, 08:12 PM // 20:12   #6
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Well if I get a refund then I'll /sign
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Old Aug 17, 2007, 08:16 PM // 20:16   #7
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Ermm no. This is up there with the rest of your bad ideas. PvP doesn't need a big injection of newbs, it needs the exp people to stop quiting.
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Old Aug 17, 2007, 08:32 PM // 20:32   #8
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Maybe observing matches, but not actually participating in them.

Some (or a lot) of people play this game primarily for pvp. It's not some little thing on the side they do in their pasttime between farming. Making it free would upset a lot of existing customers.

And I don't agree that GW is dying at all. It's just past the peak after it's release, that's all. I'll chime in and say that GW is dying when there are no matches to observe, no people in LA, and no opposing teams in RA during peak hours.

I'm under the impression that the only people who will say GW is dying are those who are tired of it and on the verge of quitting. Just because you don't find it as entertaining any more, doesn't mean it *is* less entertaining.
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Old Aug 17, 2007, 08:40 PM // 20:40   #9
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This would not happen because Anet is a business. There are lots of free games out there, but they are not up to the standard of GW or WoW or Counterstrike.

Anet lets people try it for a little while, but if they want to keep playing, they have to buy the game. Anet already made it cheaper and easier to just play PvP, and I tend to believe that it is part of the reason why some players have left. If something is too easy, there is no feeling of accomplishment. No reward for effort. That is--very truly I think--one reason why WoW is such a success. Time invested in the game for the rewards you have makes it harder for a player to just turn around and walk away. They may take a break or cut back, but not as many people just up and leave.

Many of the people I know who bought the skill packs have stopped playing by now. I never bought them, got all my skills through trainers and Balth Priests, and still enjoy most aspects of the game.

So I don't think giving the game away would help. People would feel even less attachment to it when they got it, and they would treat it like they do their other free toys: poorly. And it would sour veterans.

PS: Experienced PvP players will come back when the balance issues are solved.

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Old Aug 17, 2007, 08:41 PM // 20:41   #10
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Quote:
Originally Posted by Malice Black
Ermm no. This is up there with the rest of your bad ideas. PvP doesn't need a big injection of newbs, it needs the exp people to stop quiting.
Exp people quit pvp on a monthly basis. What keeps it going is the new people starting to play it regulary.

But I don't agree with this suggestion, tho GW2 is probably going to have full pvp unlocks when you start a pvp char, so Anet is on this issue.
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Old Aug 17, 2007, 08:49 PM // 20:49   #11
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/sign for a free observer client. this will be a great ad imo. will cost bandwidth, or use a seperate server.
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Old Aug 17, 2007, 08:57 PM // 20:57   #12
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Quote:
Originally Posted by Effendi Westland
Exp people quit pvp on a monthly basis. What keeps it going is the new people starting to play it regulary.

But I don't agree with this suggestion, tho GW2 is probably going to have full pvp unlocks when you start a pvp char, so Anet is on this issue.
Unfortunately for the community, the new people starting to play it are horrible at the game. Even the small handful that are good and make their way to the top can't hope to compete as well as the people from the top guilds before.

Take GvG for example. How many truly new guilds (not talking reforms or anything) actually make the top 100? Even the top 1000. Most are near complete reforms of old guilds (Te -> rawr), some are smurfs (iQ -> MoJ), while others, like mine, consist mostly of old PvPers who have played together for a long time.

With the current obstacles going into higher level PvP, of course it's going to be hard for a new player to get good. Even if he's skilled individually, it's hard for him to get into a good guild/group to prove it.
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Old Aug 17, 2007, 09:22 PM // 21:22   #13
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I Want My Refund If They Did That
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Old Aug 17, 2007, 09:24 PM // 21:24   #14
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No way... that'd cause even more slowdowns. ANet could put of a few videos of the more intense PvP battles to get people more interested/involved, though.
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Old Aug 17, 2007, 10:06 PM // 22:06   #15
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what about ... GW: Bare Minimum edition.

features:

* Only Core skills unlockable and useable
* Only Core classes. (upgrades, runes, insignia ...)
* Access to Temple of Bathazar, Zaishen PvE-ish PvP and Random Arena only.
* Cannot be member of guild and cannot trade.
* No heroes.
* Only two Character slots.
* Can freely use observer mode.
* Free as beer.
( * PvE limited to Presearing ascalon? )

Best of both words ... gives decent free access, core skills can keep anyone having quick look at pvp entertained for while and eventually make him buy the reall thing to take part in ha/gvg he would see in observer.

But it wont be full fledged free pvp, and would be pretty useless for existing hardcore player (useless as mule, no guild membership or access to serious stuff.)

Anet could give out theese access keys at various promos, or just to anyone bothering to fill out few details at their website.
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Old Aug 17, 2007, 10:15 PM // 22:15   #16
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Quote:
Originally Posted by holymasamune
Unfortunately for the community, the new people starting to play it are horrible at the game. Even the small handful that are good and make their way to the top can't hope to compete as well as the people from the top guilds before.

Take GvG for example. How many truly new guilds (not talking reforms or anything) actually make the top 100? Even the top 1000. Most are near complete reforms of old guilds (Te -> rawr), some are smurfs (iQ -> MoJ), while others, like mine, consist mostly of old PvPers who have played together for a long time.

With the current obstacles going into higher level PvP, of course it's going to be hard for a new player to get good. Even if he's skilled individually, it's hard for him to get into a good guild/group to prove it.
Yes, but what if say all the best players... the whole top 300 would suddenly quit GW, would that mean that pvp is dead? I think not, the player-skill-level will drop, that is fur sure, but it will also make GvG more attractive to lesser skilled people as they now have more chance of success. the top 300-1000 will certainly not mind having a higher rating, or a chance at championship points (which yes will mean alot less then).

Take the other side, what if all the rank 1000+ guilds would stop. It will have no impact on the higher ranking guilds, their fights would become harder as they will only face each other, which they would probably like. For a group of new players who would like to take on GvG it would be almost an impossible task however, losing fight after fight after fight will be very demoralising, and I doubt many would even try to join the action. This results in a deadlock. Eventually higher ranks would grow tired and the GvG community would simply dry up it's player pool (as a whole, not just looking at the higher ranks, who again would probably love fighting skilled players all the time).

My point is: For a vibrant GvG community it doesn't matter how many experienced GvG players quit the game, as long as there are as many new GvG players joining the scene, regardless of their player skill level.
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Old Aug 17, 2007, 10:17 PM // 22:17   #17
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Let's look past people wanting refunds and all that for a sec.. if they gave away PvP, they'd essentially be giving away half their game for free. That doesn't make much business sense, considering alot of people have bought all 3 games solely for the PvP aspect. So I guess I consider your suggestion little more than a pipe dream, because it just isn't going to happen. It makes no fiscal sense.
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Old Aug 17, 2007, 10:19 PM // 22:19   #18
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Ever since they made the 'core skills' distinction it has seemed obvious that a free, core-only PvP edition would be a great marketing tool for the game. As long as it's sufficiently locked down that the goldhausen wouldn't want to make a bunch of free accounts as mules, core-only free accounts would seem to be a good way to get people to try the game and generate sales from those who enjoyed it.

Why isn't there one? I wouldn't know, but it's entirely consistent with their marketing failures elsewhere.
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Old Aug 17, 2007, 10:22 PM // 22:22   #19
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Quote:
Originally Posted by Malice Black
Ermm no. PvP doesn't need a big injection of newbs, it needs the exp people to stop quiting.
^^What he said.
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Old Aug 17, 2007, 10:24 PM // 22:24   #20
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Quote:
Originally Posted by holymasamune
Unfortunately for the community, the new people starting to play it are horrible at the game. Even the small handful that are good and make their way to the top can't hope to compete as well as the people from the top guilds before.

Take GvG for example. How many truly new guilds (not talking reforms or anything) actually make the top 100? Even the top 1000. Most are near complete reforms of old guilds (Te -> rawr), some are smurfs (iQ -> MoJ), while others, like mine, consist mostly of old PvPers who have played together for a long time.

With the current obstacles going into higher level PvP, of course it's going to be hard for a new player to get good. Even if he's skilled individually, it's hard for him to get into a good guild/group to prove it.
what is that about Te->rawr is this Treachouse Empire you are talking about?
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